Fill Holes¶
This effect will triangulate holes (loops of boundary edges), which can be handy for fixing imperfect meshes like 3D scans. This effect only makes sense for an approximately closed mesh; otherwise the results may be unexpected (eg. if you give it a plane, it would try to connect the boundaries).
- Input
polygonal mesh (should be approximately closed)
- Output
polygonal mesh
- VTK classes
vtkFillHolesFilter